How to Score
Many centers have automatic scorers which display your scores on a video
screen. All you have to do is punch in a few commands (fellow bowlers or
the center staff can assist) and the rest is automatic.
If your center does not have automatic scoring, you will be given a
scoresheet and a pencil to keep your own score. You'll find that keeping
your own score can be enjoyable.
Frames and Games
A game is made up of ten frames. At the beginning of each frame, the
bowler tries to knock down all ten pins. If successful the result is a
strike and the frame is over. If any pins are still standing after the
first shot a second ball is rolled. If the remaining pins are knocked
down it is a spare. If a pin or more is standing after the second shot
the result is an "open" frame. The bowler is credited with just the
amount of pins that fell.
When a spare is made the bowler gets credit for 10 plus the number of
pins knocked down on the next throw. No score is marked in that frame
until the next shot is made.
For instance, a player who follows a spare by rolling a 6 count on
the next ball will get credit for those 6 pins added to the 10 for the
spare. It is now known that spare was worth 16.
A strike is worth 10 plus the number of pins knocked over on the next
two tosses. Say a strike is followed by a frame in which the bowler
knocks down 5 on the first ball and 3 more on the second throw. The
strike would then be worth 10 + 5 + 3 for a total of 18. The score of
each frame is added to the score of the previous frame until reaching a
final total after 10 frames. In the final frame, if a spare is recorded,
another ball must be rolled to determine how much that spare will be
worth. For the same reason, when a strike is made in the 10th frame, two
more shots are needed to find out how much the strike will be worth.
Scoring Premiums
The scoring system is not just a simple count of pins knocked down.
Spares and strikes provide a bonus opportunity to get extra credit.
The scoring system greatly rewards consecutive strikes. In fact, real
high-scoring games-over 200-are possible only by bunching together
strikes.
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